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下面是用户共享的文件列表,安装电驴后,您可以点击这些文件名进行下载 | [3D.Total.SwordMaster.游戏角色CG剑客设计教程].3D.Total.SwordMaster.Maya.rar 详情 | 30.1MB | [3D.Total.SwordMaster.游戏角色CG剑客设计教程].3D.Total.SwordMaster.3dsMax.rar 详情 | 33.6MB | 全选 | 63.7MB |
中文名: 3D Total SwordMaster 游戏角色CG剑客设计教程
版本: 3ds max、Maya [PDF]
地区: 美国
简介:
分类: CG教程
余下的Cinema4D、Lightwave、Softimage XSI 教程也在本帖中更新。
著名CG网3DTotal的一份有关使用3ds max 设计剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在3ds max主流软件中制作剑客角色的过程.
The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.
The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing
著名CG网3DTotal的一份有关使用Maya设计游戏剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在Maya主流软件中制作剑客游戏角色的过程.
The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.
The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing
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