该资源为Gnomon出品的 Gnomon Master Classes 2 - 2009 Workflow for Animation Process 动画艺术设计流程视频教程. 主讲Nick Whitmire 演示了一个完整的动画场景背后的工作流程. 使用高端动画技术创建场景布局,索具和动画命令等等。Nick Whitmire of Blur Studio shows you the complete workflow behind an animated scene.主讲: Nick Whitmire
Nick Whitmire 参与的游戏或电影艺术作品有:如生化奇兵2. 光晕战争. 狼獾:起源.战锤和星球大战:旧共和国等等。作为一个动画艺术家,他还在业余时间研究传统绘画艺术。Nick moved to California in 2006 to work on game trailers at TigarHare Studios. He started out as an animator and quickly moved to creating scene layouts, rigging and animations for the Call of Duty and Command and Conquer series.In 2007 Nick represented Autodesk an the Natiional Broadcast Convertion.After working in the valley for a year he moved to Venice. California to begin working at Blur studio as a layout artist and animator. At Blur he has aided in the production of cinematics for games such as Bioshock 2. Halo Wars .Wovlerine:Origins,Section 8,Warhammer and Star Wars: The Old Republic .He continues to work as an artist at Blur and enjoys traditonal painting in his spare time.目录:教程目录预览:Creating a shot — Blocking, gathering reference and assetsBuilding Facial — Tips and tricks for lip-synch animationMotion Capture Workflow — Brief description of starting and editing a shotPipeline Progression — Visually describing how the animation workflow ties into production.